Signals and Units¶
Many commands allow you to specify arguments in terms of well-known physical quantities. This page gives an overview of each quantity and its unit.
Numbers¶
- Number
Numbers can be represented as integers or floating point values:
If you see
Number
as the argument type, bothint
andfloat
may be used.For example,
wait(15)
andwait(15.75)
are both allowed. In most functions, however, your input value will be truncated to a whole number anyway. In this example, either command makes the program pause for just 15 milliseconds.Note
The BOOST Move hub doesn’t support floating point numbers due to limited system resources. Only integers can be used on that hub.
alias of
Union
[int
,float
]
Time¶
time: ms¶
All time and duration values are measured in milliseconds (ms).
For example, the duration of motion with run_time
, and the duration
of wait
are
specified in milliseconds.
Angles and angular motion¶
angle: deg¶
All angles are measured in degrees (deg). One full rotation corresponds to 360 degrees.
For example, the angle values of a Motor
or
the GyroSensor
are expressed in degrees.
rotational speed: deg/s¶
Rotational speed, or angular velocity describes how fast something rotates, expressed as the number of degrees per second (deg/s).
For example, the rotational speed values of a Motor
or the
GyroSensor
are expressed in degrees
per second.
While we recommend working with degrees per second in your programs, you can use the following table to convert between commonly used units.
deg/s |
rpm |
|
1 deg/s = |
1 |
1/6=0.167 |
1 rpm = |
6 |
1 |
rotational acceleration: deg/s²¶
Rotational acceleration, or angular acceleration describes how fast the rotational speed changes. This is expressed as the change of the number of degrees per second, during one second (deg/s²). This is also commonly written as \(deg/s^2\).
For example, you can adjust the rotational acceleration setting of a Motor
to change how smoothly or
how quickly it reaches the constant speed set point.
Distance and linear motion¶
distance: mm¶
Distances are expressed in millimeters (mm) whenever possible.
For example, the distance value of the UltrasonicSensor
is measured in millimeters.
While we recommend working with millimeters in your programs, you can use the following table to convert between commonly used units.
mm |
cm |
inch |
|
1 mm = |
1 |
0.1 |
0.0394 |
1 cm = |
10 |
1 |
0.394 |
1 inch = |
25.4 |
2.54 |
1 |
dimension: mm¶
Dimensions are expressed in millimeters (mm), just like distances.
For example, the diameter of a wheel is measured in millimeters.
speed: mm/s¶
Linear speeds are expressed as millimeters per second (mm/s).
For example, the speed of a robotic vehicle is expressed in mm/s.
linear acceleration: mm/s²¶
Linear acceleration describes how fast the speed changes. This is expressed as the change of the millimeters per second, during one second (mm/s²). This is also commonly written as \(mm/s^2\).
For example, you can adjust the acceleration setting of a
DriveBase
to change how
smoothly or how quickly it reaches the constant speed set point.
Approximate and relative units¶
percentage: %¶
Some signals do not have specific units. They range from a minimum (0%) to a maximum (100%). Specifics type of percentages are relative distances or brightness.
Another example is the sound volume, which ranges from 0% (silent) to 100% (loudest).
relative distance: %¶
Some distance measurements do not provide an accurate value with a specific unit, but they range from very close (0%) to very far (100%). These are referred to as relative distances.
For example, the distance value of the InfraredSensor
is a relative distance.
brightness: %¶
The perceived brightness of a light is expressed as a percentage. It is 0% when the light is off and 100% when the light is fully on. When you choose 50%, this means that the light is perceived as approximately half as bright to the human eye.
Force and torque¶
force: N¶
Force values are expressed in newtons (N).
While we recommend working with newtons in your programs, you can use the following table to convert to and from other units.
mN |
N |
lbf |
|
1 mN = |
1 |
0.001 |
\(2.248 \cdot 10^{-4}\) |
1 N = |
1000 |
1 |
0.2248 |
1 lbf = |
4448 |
4.448 |
1 |
torque: mNm¶
Torque values are expressed in millinewtonmeter (mNm) unless stated otherwise.
Electricity¶
voltage: mV¶
Voltages are expressed in millivolt (mV).
For example, you can check the voltage of the battery.
current: mA¶
Electrical currents are expressed in milliampere (mA).
For example, you can check the current supplied by the battery.
energy: J¶
Stored energy or energy consumption can be expressed in Joules (J).
power: mW¶
Power is the rate at which energy is stored or consumed. It is expressed in milliwatt (mW).
Ambient environment¶
frequency: Hz¶
Sound frequencies are expressed in Hertz (Hz).
For example, you can choose the frequency of a beep to change the pitch.
temperature: °C¶
Temperature is measured in degrees Celsius (°C). To convert to degrees Fahrenheit (°F) or Kelvin (K), you can use the following conversion formulas:
\(^{\circ}\kern1pt\!F =\kern1pt^{\circ}\kern1pt\!C \cdot \frac{9}{5} + 32\).
\(K =\kern1pt^{\circ}\kern1pt\!C + 273.15\).
hue: deg¶
Hue of a color (0-359 degrees).
Reference frames¶
The Pybricks module and this documentation use the following conventions:
X: Positive means forward. Negative means backward.
Y: Positive means to the left. Negative means to the right.
Z: Positive means upward. Negative means downward.
To make sure that all hub measurements (such as acceleration) have the correct value and sign, you can specify how the hub is mounted in your creation. This adjust the measurements so that it is easy to see how your robot is moving, rather than how the hub is moving.
For example, the hub may be mounted upside down in your design. If you configure the settings as shown in Figure 4, the hub measurements will be adjusted accordingly. This way, a positive acceleration value in the X direction means that your robot accelerates forward, even though the hub accelerates backward.